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What can you notice and note?

  • Game Designer: Rachel Tambornino
  • Content Area: Reading
  • Recommended Ages: Middle Grades, High School, Adult
  • Ideal Group Size: Small Group
  • Suggested Time: 45 minutes

This is a breakout to introduce students to the close reading method of Notice and Note.  
(Not familiar with Notice and Note, find out more at http://www.heinemann.com/noticeandnote/default.aspx )

“Last night (or during the class break, etc) I found these mysterious bookmarks laying around.  There were enough for everyone, so I put one on each of your seats/desks.  You will need to use these bookmarks to help solve our breakout.  Can you breakout in time?”

3-DIGIT LOCK = 0-0-6

4-DIGIT LOCK = 0-0-1-2



Print out the Notice & Note Bookmarks (prints 3 to a page) and make enough copies for each student to have one.  These will be given to (or placed on students’ desks) before the start of the game.  They need to be in place so that when you read the “story” it will make sense.

Print out the rest of the materials.  You will need to make on the text with the invisible ink in the following ways:

  • Notice and Note Signposts: “Your Key” at the top of the page

  • Mother to Son: “WoW” at the top of the page

  • Oranges: “MM” at the top of the page

  • Mother Doesn’t Want a Dog: “AH” and “AA” at the top of the page

  • I, Too, Sing America: “CC” at the top of the page

  • Children’s Rhymes: “T?”at the top of the page

The Notice & Notice Signpost picture/paper will be given to students at the start of the game. The poems will be hidden around the room, or placed where students need to find them.

The key of the key lock and the black light should be hidden in the small lock box, with the code set to  0-0-6.  Students get this number from looking at the sign posts and how many there are.

The box should have the hasp, with the key lock in place.  The other locks are explained below, but can be added to the box once you have them set.

Mother Doesn’t Want A Dog- Will lead students to look for Aha Moment and Again & Again as given as a clue on top of the paper.  When they realize that is what they are looking for students should start to see the repeating of lines.  This should lead them to the word AGAIN  which is the code for the word lock.

Oranges- Will lead students to look for Memory Moment as given as a clue on top of the paper.  The memory in the poem takes place when the speaker is 12, this is the clue for the 4 digit lock  0-0-1-2.







Email info@breakoutedu.com if you have any questions.