Breakout EDU in the Library

Breakout EDU is a great way to transform a library space into a hub for immersive learning. Many libraries have a collection of Breakout EDU kits that have been setup for various games that teachers can check out to use in their classrooms. Others have created a dedicated space in their library where small groups of students can come and experience a game. 

School Library Media Specialist, Rita Hennessey, suggests if you have a fixed schedule then to start with Breakout EDU Games based on books like "Oh, the places you'll go" or seasonal games.  If you have a flex schedule, general getting started games are great. Once you are comfortable with how it works you can start designing your own games. 

Great Library games


THE BFG

  • Game Designer: Patti Harju
  • Ages: Elementary and Middle School
  • Ideal Group Size: Large Group
  • Content Area: Literature, Reading, ELA

Story

The BFG and Sophie were collecting Phizzwizards, the BEST kind of happy dreams,  when they heard a great rumpldumpus.  It was the Whizzpopping Giants! The Giants are trying to steal all the Happy Dreams! 


Oh, The Places You'll Go

  • Game Designer: Patti Harju
  • Ages: Upper Elementary
  • Ideal Group Size: Whole Class
  • Content Area: General Interest

Story

We have an awesome year ahead of us, and I am so excited to get started! I have our Ticket to Learning for this year all ready to go, however I locked it in the box for safe keeping and I forgot the combinations to the locks.


PAX

  • Game Designer: Jeff Hennigar
  • Ages: Elementary and Middle School
  • Ideal Group Size: Whole Class
  • Length: 45 Minutes
  • Content Area: Language Arts - Reading!

STORY 

Some students were playing outside and found something pretty strange. There were 2 locked boxes, and one had these envelopes sticking out. It looks like there are pages from a child’s journal! inside. I think there are clues to opening this box.  Do you think you can help me figure this out?


UNLOCKING SHAKESPEARE

  • Game Designer: Martino Persan
  • Content Area: Literature, Language Arts
  • Recommended Ages: High School
  • Ideal Group Size: Whole Class
  • Suggested Time: 45 minutes

STORY

One of the most celebrated playwrights is William Shakespeare. During his plays, the audience acted like they were attending a modern day rock concert. The would boo, hiss and cheer in equal measure as well as interact with the actors. Shakespeare would use “special” effects (such as rolling a heavy barrel for rumbling thunder) as well as create words or expressions to convey his meaning (and sometimes to just fit his rhyming scheme or complete a pun) to keep the attention of his audience. Can you unravel this mysterous world? 


WE ARE READERS

  • Game Designers: Angie Dressander and Patti Harju
  • Ages: Early Elementary
  • Ideal Group Size: Whole Class
  • Content Area: Reading

Story

The Troublemaker thinks he can stop us from reading by locking up our bookmarks! He can never stop us from reading, but we do want our new bookmarks. We just need to read the clues and open the box!

Inspired by the Picture books of Lauren Castillo.


    We Can't Stop Reading

    • Ages: Elementary, Middle and High School
    • Ideal Group Size: Whole Class
    • Content Area: Literature, Reading, ELA

    Story

    The Anti-Reader thinks he can stop us from Reading! He knows he can never take away all our books, so instead he decided to lock our Reading Time in the Breakout EDU box! The two versions of this game are a collaboration of educators from all over the world!